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ACC Down
ACC Down
I II III
Decrease ACC stat 20%
I Decrease ACC stat 20%
II Decrease ACC stat 40%
III Decrease ACC stat 60%
ATK Down
ATK Down
I II III
Decreases ATK stat 20%
I Decreases ATK stat 20%
II Decreases ATK stat 40%
III Decreases ATK stat 60%
Acid
Acid
Disables Armor Sets and Deals 5% Max HP Damage at the start of the turn. Deals double to Shield and Barrier
Aetherburn
Aetherburn
I II III
Increases Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.
I Increases Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.
II Increases Chance to Weak Hit by 10% and reduces Divinity by 6% on all heroes on the team.
III Increases Chance to Weak Hit by 15% and reduces Divinity by 9% on all heroes on the team.
Banish
Banish
Enemies that die with this debuff cannot be revived whilst this is on. When a revive occurs, the duration of this debuff is reduced.
Blaze
Blaze
I II III
Deals damage equal to 2% Enemy Max HP to all heroes on the team.
I Deals damage equal to 2% Enemy Max HP to all heroes on the team.
II Deals damage equal to 4% Enemy Max HP to all heroes on the team.
III Deals damage equal to 6% Enemy Max HP to all heroes on the team.
Bleed
Bleed
Deals an enemy 1% of Max HP Damage each turn. Stacks up to 10 times on subsequent application.
Block Revive
Block Revive
Enemies that die with this debuff cannot be revived.
Blunt
Blunt
I II III
Decreases Strong Hit Damage and Critical Damage by 10%
I Decreases Strong Hit Damage and Critical Damage by 10%
II Decreases Strong Hit Damage and Critical Damage by 20%
III Decreases Strong Hit Damage and Critical Damage by 30%
Charm
Charm
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.
Corrupt
Corrupt
The unit that placed this debuff steals any buffs received. Duration reduced when triggered.
Curse
Curse
I II III
25% reduced incoming healing and shield/barrier strength.
I 25% reduced incoming healing and shield/barrier strength.
II 50% reduced incoming healing and shield/barrier strength.
III 75% reduced incoming healing and shield/barrier strength.
DEF Down
DEF Down
I II III
Decreases DEF stat 20%
I Decreases DEF stat 20%
II Decreases DEF stat 40%
III Decreases DEF stat 60%
Dark Tidings
Dark Tidings
Each Stack decreases the damage inflicted by 5%. Stacks up to 10 times.
Drain
Drain
I II III
Attackers deal 10% increased damage and heal for 10% of the damage inflicted
I Attackers deal 10% increased damage and heal for 10% of the damage inflicted
II Attackers deal 20% increased damage and heal for 20% of the damage inflicted
III Attackers deal 30% increased damage and heal for 30% of the damage inflicted
F
FTH Down
I II III
Decreases FTH stat 10%.
I Decreases FTH stat 10%.
II Decreases FTH stat 20%.
III Decreases FTH stat 30%.
Hex
Hex
I II III
Allies also take 5% of Damage received. This is halved for AoE Damage.
I Allies also take 5% of Damage received. This is halved for AoE Damage.
II Allies also take 10% of Damage received. This is halved for AoE Damage.
III Allies also take 15% of Damage received. This is halved for AoE Damage.
INIT Down
INIT Down
I II III
Decreases INIT stat 10%
I Decreases INIT stat 10%
II Decreases INIT stat 20%
III Decreases INIT stat 30%
Lock Core
Lock Core
Core abilities cannot be used.
Lock Passive
Lock Passive
Passive abilities cannot be used.
Lock Ultimate
Lock Ultimate
Ultimate abilities cannot be used.
RES Down
RES Down
I II III
Decreases RES stat 20%
I Decreases RES stat 20%
II Decreases RES stat 40%
III Decreases RES stat 60%
SPD Down
SPD Down
I II III
Decreases SPD stat 10%
I Decreases SPD stat 10%
II Decreases SPD stat 20%
III Decreases SPD stat 30%
Terrify
Terrify
Increases Divinity Cost by 50%.
Vulnerable
Vulnerable
I II III
Increases damage dealt by debuffs by 20%.
I Increases damage dealt by debuffs by 20%.
II Increases damage dealt by debuffs by 40%.
III Increases damage dealt by debuffs by 60%.