Debuffs Library
ACC Down I
debuff
Decrease ACC stat 20%
ACC Down II
debuff
Decrease ACC stat 40%
ACC Down III
debuff
Decrease ACC stat 60%
Acid
debuff
Disables Armor Sets and Deals 5% Max HP Damage at the start of the turn. Deals double to Shield and Barrier
Aetherburn I
debuff
Increases Chance to Weak Hit by 5% and reduces Divinity by 3% on all heroes on the team.
Aetherburn II
debuff
Increases Chance to Weak Hit by 10% and reduces Divinity by 6% on all heroes on the team.
Aetherburn III
debuff
Increases Chance to Weak Hit by 15% and reduces Divinity by 9% on all heroes on the team.
ATK Down I
debuff
Decreases ATK stat 20%
ATK Down II
debuff
Decreases ATK stat 40%
ATK Down III
debuff
Decreases ATK stat 60%
Banish
debuff
Enemies that die with this debuff cannot be revived whilst this is on. When a revive occurs, the duration of this debuff is reduced.
Blaze I
debuff
Deals damage equal to 2% Enemy Max HP to all heroes on the team
Blaze II
debuff
Deals damage equal to 4% Enemy Max HP to all heroes on the team
Blaze III
debuff
Deals damage equal to 6% Enemy Max HP to all heroes on the team
Bleed
debuff
Deals an enemy 1% of Max HP Damage each turn. Stacks up to 10 times on subsequent application.
Block Revive
debuff
Enemies that die with this debuff cannot be revived.
Blunt I
debuff
Decreases Strong Hit Damage and Critical Damage by 10%
Blunt II
debuff
Decreases Strong Hit Damage and Critical Damage by 20%
Blunt III
debuff
Decreases Strong Hit Damage and Critical Damage by 30%
Charm
debuff
Takes the next attack for the enemy that placed this debuff. Duration reduced when triggered.
Corrupt
debuff
The unit that placed this debuff steals any buffs received. Duration reduced when triggered.
Curse I
debuff
25% reduced incoming healing and shield/barrier strength.
Curse II
debuff
50% reduced incoming healing and shield/barrier strength.
Curse III
debuff
75% reduced incoming healing and shield/barrier strength.
DEF Down I
debuff
Decreases DEF stat 20%
DEF Down II
debuff
Decreases DEF stat 40%
DEF Down III
debuff
Decreases DEF stat 60%
Drain I
debuff
Attackers deal 10% increased damage and heal for 10% of the damage inflicted
Drain II
debuff
Attackers deal 20% increased damage and heal for 20% of the damage inflicted
Drain III
debuff
Attackers deal 30% increased damage and heal for 30% of the damage inflicted
Hex I
debuff
Allies also take 5% of Damage received. This is halved for AoE Damage.
Hex II
debuff
Allies also take 10% of Damage received. This is halved for AoE Damage.
Hex III
debuff
Allies also take 15% of Damage received. This is halved for AoE Damage.
INIT Down I
debuff
Decreases INIT stat 10%
INIT Down II
debuff
Decreases INIT stat 20%
INIT Down III
debuff
Decreases INIT stat 30%
Lock Core
debuff
Core abilities cannot be used.
Lock Passive
debuff
Passive abilities cannot be used.
Lock Ultimate
debuff
Ultimate abilities cannot be used.
RES Down I
debuff
Decreases RES stat 20%
RES Down II
debuff
Decreases RES stat 40%
RES Down III
debuff
Decreases RES stat 60%
SPD Down I
debuff
Decreases SPD stat 10%
SPD Down II
debuff
Decreases SPD stat 20%
SPD Down III
debuff
Decreases SPD stat 30%
Terrify
debuff
Increases Divinity Cost by 50%.
Vulnerable I
debuff
Increases damage dealt by debuffs by 20%.
Vulnerable II
debuff
Increases damage dealt by debuffs by 40%.
Vulnerable III
debuff
Increases damage dealt by debuffs by 60%.
Dark Tidings
debuff
Each Stack decreases the damage inflicted by 5%. Stacks up to 5 times and can only be removed when this hero casts their Ultimate (when all stacks are removed). At Max Stacks, also decrease SPD and INIT by 10%.